Sonic Design project1&project2
Sonic Design
Bachelor of Design (Hons) in Creative Media
Table of Content
Jetplane Flyby
(1.) Process
For this exercise, I used Adobe Audition to create the sound of a jet plane flying past the listener.
First, I imported the JetPlane audio file into the Multitrack Editor. I wanted to make the sound feel like a plane was approaching from a distance, flying past, and then moving away.
Next, I used volume automation to adjust the loudness of the sound. I made the volume gradually increase as the plane approached and decrease as it moved further away.
I also adjusted the panning from left to right to create the feeling of the plane moving across the listener.
After that, I listened to the audio and made some adjustments to make the movement sound more natural.
Fig2.1 (1.) Process
(2.) Final Outcome
After finishing the editing, I exported the final audio as a WAV file.
The final result creates the effect of a jet plane flying from one side to the other, with changes in volume and direction.
Person Walking Past
(1.) Concept Art
For this exercise, I needed to create environmental sounds based on a sci-fi laboratory concept art. The image shows a futuristic laboratory with a large plant inside a glass container and different machines around it.
I wanted to create a mysterious and futuristic atmosphere using different sound effects.
(2.) Process
First, I searched for three sound effects: a sci-fi background sound, water bubbling, and a mechanical computer sound.
I imported these audio files into Adobe Audition and placed them on three separate tracks in the Multitrack Editor.
I used the sci-fi background sound as the main atmosphere. Then, I added the bubbling water sound to represent the large glass container in the middle of the laboratory. Finally, I added the mechanical sound to make the environment feel more realistic.
After arranging the audio clips, I trimmed them and adjusted their positions on the timeline. I also changed the volume of each track to make sure the sounds worked well together.
I also used Studio Reverb on the mechanical sound to create the feeling of a large indoor laboratory.
(3.) Final Outcome
After finishing the editing, I exported the final audio as a WAV file.
The final sound composition combines background machinery, bubbling water, and mechanical sounds to create a futuristic laboratory environment.
(1.) Concept Art
For the second environment, I chose a futuristic laboratory with large machines and blue laser beams. The image shows a high-tech industrial space with different mechanical equipment.
I wanted to create a busy and powerful atmosphere using mechanical sounds, electricity, and laser effects.
(2.) Process
First, I searched for different sound effects that matched the concept art, including machine background noise, electric sounds, laser effects, and mechanical sounds.
I imported the audio files into Adobe Audition and arranged them on four separate tracks in the Multitrack Editor.
I used the machine sound as the main background and added an electric sound to create a futuristic atmosphere. Then, I placed the laser and mechanical sounds at different points on the timeline to make the environment more interesting.
[Insert Audition multitrack screenshot here]
After arranging the sounds, I adjusted the volume of each track to make sure they could be heard clearly without being too loud.
I also trimmed some audio clips and added fade-in and fade-out effects to make the transitions smoother.
Finally, I added an indoor reverb effect to one of the tracks to create a stronger sense of space.
(3.) Final Outcome
After finishing the editing, I exported the sound composition as a WAV file.
The final audio combines different mechanical and electronic sounds to create the atmosphere of a futuristic laboratory.







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