Sonic Design project1&project2

 

 ZHOU XINYI / 0378623

Sonic Design

 Bachelor of Design (Hons) in Creative Media

Table of Content

1.Instruction
2.Process Work

1.Instruction 
 

2.Process Work

2.1 Project1

Jetplane Flyby

(1.) Process

For this exercise, I used Adobe Audition to create the sound of a jet plane flying past the listener.

First, I imported the JetPlane audio file into the Multitrack Editor. I wanted to make the sound feel like a plane was approaching from a distance, flying past, and then moving away.

Next, I used volume automation to adjust the loudness of the sound. I made the volume gradually increase as the plane approached and decrease as it moved further away.

I also adjusted the panning from left to right to create the feeling of the plane moving across the listener.

After that, I listened to the audio and made some adjustments to make the movement sound more natural.


Fig2.1 (1.) Process


(2.) Final Outcome

After finishing the editing, I exported the final audio as a WAV file.

The final result creates the effect of a jet plane flying from one side to the other, with changes in volume and direction.


Person Walking Past

(1.) Process

For this exercise, I used Adobe Audition to create the sound of a person walking past the listener from left to right.

First, I imported the sample voice audio into the Multitrack Editor.

Then, I used panning automation to make the voice move from the left side to the right side. I also adjusted the volume to make the voice gradually louder as the person walked closer and quieter as the person moved away.

Next, I used the Parametric Equalizer to adjust the sound frequencies. I reduced some high frequencies when the person was further away and made the voice clearer when the person was closer.

After that, I listened to the audio and adjusted the settings to make the movement sound more natural.


Fig2.1 (1.) Process

(2.) Final Outcome

After finishing the editing, I exported the audio as a WAV file.

The final sound creates the feeling of a person talking while walking past the listener from left to right.


Environment 1

(1.) Concept Art

For this exercise, I needed to create environmental sounds based on a sci-fi laboratory concept art. The image shows a futuristic laboratory with a large plant inside a glass container and different machines around it.

I wanted to create a mysterious and futuristic atmosphere using different sound effects.

Fig 2.1 (1.) Concept Art

(2.) Process

First, I searched for three sound effects: a sci-fi background sound, water bubbling, and a mechanical computer sound.

I imported these audio files into Adobe Audition and placed them on three separate tracks in the Multitrack Editor.

I used the sci-fi background sound as the main atmosphere. Then, I added the bubbling water sound to represent the large glass container in the middle of the laboratory. Finally, I added the mechanical sound to make the environment feel more realistic.

After arranging the audio clips, I trimmed them and adjusted their positions on the timeline. I also changed the volume of each track to make sure the sounds worked well together.

Fig 2.1(2.) Process

Next, I added fade-in and fade-out effects to make the sounds start and end more smoothly.

I also used Studio Reverb on the mechanical sound to create the feeling of a large indoor laboratory.


(3.) Final Outcome

After finishing the editing, I exported the final audio as a WAV file.

The final sound composition combines background machinery, bubbling water, and mechanical sounds to create a futuristic laboratory environment.


Environment 2

(1.) Concept Art

For the second environment, I chose a futuristic laboratory with large machines and blue laser beams. The image shows a high-tech industrial space with different mechanical equipment.

I wanted to create a busy and powerful atmosphere using mechanical sounds, electricity, and laser effects.

Fig 2.1(1.) Concept Art

(2.) Process

First, I searched for different sound effects that matched the concept art, including machine background noise, electric sounds, laser effects, and mechanical sounds.

I imported the audio files into Adobe Audition and arranged them on four separate tracks in the Multitrack Editor.

I used the machine sound as the main background and added an electric sound to create a futuristic atmosphere. Then, I placed the laser and mechanical sounds at different points on the timeline to make the environment more interesting.

[Insert Audition multitrack screenshot here]

After arranging the sounds, I adjusted the volume of each track to make sure they could be heard clearly without being too loud.

I also trimmed some audio clips and added fade-in and fade-out effects to make the transitions smoother.

Finally, I added an indoor reverb effect to one of the tracks to create a stronger sense of space.

Fig2.1 (2.) Process

(3.) Final Outcome

After finishing the editing, I exported the sound composition as a WAV file.

The final audio combines different mechanical and electronic sounds to create the atmosphere of a futuristic laboratory.

Reflection

Throughout these exercises and Project 1, I learned how to use Adobe Audition to edit and create different sound effects.

At first, I practiced using EQ and reverb to make the same audio sound different, such as a telephone, bathroom, and stadium. Later, I learned how to use volume and panning automation to create the feeling of sound moving from one place to another.

For Project 1, I combined different sound effects to create two futuristic environments based on the concept art images. I learned how to arrange audio clips, adjust volume levels, and use reverb to make the environments feel more realistic.

I found some parts challenging, especially using automation and finding the correct settings in Adobe Audition. However, these exercises helped me become more familiar with the software.

Overall, I learned that sound design is not just about adding sound effects, but also about using different sounds to create atmosphere, space, and movement.





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