Advanced Typography - Task 3: Type Exploration and Application


 Advanced Typography | Task 3:
 Type Exploration & Application

|| 23/9/2025 – 14/10/2025 
|| ZHOU XINYI 0378623
|| Advanced Typography
|| Task 3 Type Exploration and Application

Table of Content

1.Lecture
2.Instructions
3.Process Work
4.Feedback
5.Reflection
6.Futher Reading
1.Lecture


2.Instructions

All Lectures 1 to 5 were completed as part of Task 1, Exercises 1 and 2.

3.Process Work

For this task, we were required to design and produce a complete typeface. The project offered three main creative directions:

  1. Problem-focused Typeface Design
    Create a font that responds to a broader issue or contributes to a solution within a chosen area of interest. This could relate to fields such as graphic design, animation, new media, or entertainment design, and does not need to be limited to one’s specific specialisation.
    Final outcome: a fully generated typeface (.ttf) accompanied by demonstrated applications.

  2. Letterform Development and Enhancement
    Investigate an existing letterform within a selected context by analysing its current structure and usage. Identify limitations or areas for improvement, and develop refined or combined solutions that add new value to the original design.
    Final outcome: a fully generated typeface (.ttf) with applied examples.

  3. Experimental Typography
    Pursue an experimental approach that introduces a novel and original idea. This may include working with three-dimensional materials, digital enhancements, unconventional or edible media, typographic motion works, or fine art–based typographic explorations.


3.1 Inspiration and Ideas
At the beginning, my idea was based on a Gothic style. However, Mr. Vinod was not very satisfied, as I did not clearly explain which specific film or object inspired this idea, nor did I consider the possible contexts or scenarios in which the design could be applied.
As a result, I later chose to incorporate elements from playing cards. These elements could be applied to the back design of playing cards, as well as to covers or advertisements related to playing cards.

Fig3.1.1 Inspiration and Ideas

Fig3.1.2 Inspiration and Ideas

Fig3.1.3 Inspiration and Ideas

3.1.5Research
While researching playing card designs, I noticed that the numbers and letterforms used on cards—such as J, Q, K, and A—are almost always designed using serif typefaces. These fonts feature clear decorative strokes at the ends of their letterforms, which help convey a sense of elegance, tradition, and authority. After observing this, I decided to continue using a serif-based design in my own typeface in order to stay consistent with the visual language commonly associated with playing cards.
I realized that serif fonts are not only decorative, but also functional in this context. The small details at the ends of the strokes help distinguish characters more clearly, especially when the font is used at smaller sizes, such as on the corner indices of playing cards. This made me more confident in choosing a serif structure, as it supports both readability and recognizability while maintaining a classic aesthetic.

By adopting this approach, I was able to align my font design more closely with the traditional style of playing cards, while still adding my own interpretation through shape, proportion, and structure. Instead of simply copying existing card fonts, I focused on understanding why serif letterforms are used in this context and how they contribute to the overall experience of the design. This process helped me make more intentional design decisions rather than relying only on visual preference.

Overall, this observation played an important role in shaping my design direction. It encouraged me to think more deeply about how typography relates to its application and how historical conventions can inform contemporary design. Through this process, I gained a better understanding of how typographic choices can reinforce theme, function, and user experience.

Fig3.1.5Reserch1.0

Through on-site research and close observation of different playing card designs, I discovered that the majority of the typefaces used for numbers and letters show strong Gothic influences, particularly in their sharp serifs and structured forms.

Fig3.1.5Reserch1.0
3.2 First attempt
In the first attempt, Mr. Vinod felt that the font should be constructed using solid blocks rather than thin lines, so I proceeded with a second round of revisions.
Fig3.2.1 First attempt

Fig3.2.2 First attempt


Fig3.2.3 First attempt

Fig3.2.4 First attempt

Fig3.2.5 First attempt

3.3 FontLab
After completing the design of the letters, numbers, and symbols in Illustrator, I began importing them into FontLab.

Fig3.3.1  FontLab

During the import process, I carefully adjusted the spacing for each letter, number, and symbol according to the font spacing reference provided by Mr. Vinod, ensuring proper alignment. Since there were no specific spacing guidelines for numerals and punctuation, their spacing was refined based on visual judgement.

Fig3.3.2  FontLab

Fig3.3.3  FontLab

Fig3.3.4  FontLab


3.4 Font Presentation & Font Application
When creating these images, I chose this typeface as my main reference. This decision was based on the fact that the font is intended to be presented in gaming environments or on relatively small-scale objects. In these contexts, clarity and recognizability are especially important, as the type is often viewed quickly or at reduced sizes.

This reference font demonstrates a good balance between decorative detail and readability. Although it contains strong stylistic characteristics, the overall structure of the letterforms remains clear, which makes it suitable for use in interfaces, game elements, or compact printed objects. By studying this reference, I was able to understand how to simplify certain details while still maintaining a distinctive visual identity.

In addition, the proportions and stroke contrast of the reference font influenced how I approached my own design. I paid particular attention to how the characters maintain consistency when scaled down, ensuring that important features such as serifs and counters do not become unclear or overcrowded. This approach helped me create images and applications that are more practical and suitable for real-world use.

3.4 Font Presentation & Font Application1.0

After importing the typeface into FontLab, I proceeded to create the font demonstrations.

At this stage, we were required to produce five font demos and five font application examples.


Fig3.4.1 Font Presentation

Fig3.4.2 Font Presentation

Fig3.4.3 Font Presentation

Fig3.4.4 Font Presentation

Fig3.4.5 Font Presentation

 Fig3.4.6 Font Application

 Fig3.4.7 Font Application

 Fig3.4.8 Font Application


 Fig3.4.9 Font Application

 Fig3.4.10 Font Application




 Fig3.4.11 Font Application

 Fig3.4.12 Font Application


3.5 Task 3 Final Outcome

Fig3.5.1 Task 3 Final Outcome

Fig3.5.2 Task 3 Final Outcome

Fig3.5.3 Task 3 Final Outcome

Fig3.5.4 Task 3 Final Outcome

Fig3.5.5 Task 3 Final Outcome

Fig3.5.6 Task 3 Final Outcome

Fig3.5.7 Task 3 Final Outcome


Fig3.5.8 Task 3 Final Outcome

Fig3.5.9 Task 3 Final Outcome


Fig3.5.10 Task 3 Final Outcome



Fig3.5.11 Task 3 Final Outcome


Fig3.5.12 Task 3 Final Outcome

4.Feedback

Week9:
General feedback:Mr. Vinod reviewed each of our PPTs in today’s class and gave us suggestions on our typeface designs.
Specific feedback:The style range of the typeface I created was too broad, and I hadn’t clearly thought about its purpose or why I was designing a typeface for it in the first place.Mr. Vinod said he wants to figure out which fields it can be applied to. Playing cards are really fun, but we can also drop the gothic style element.
week 10:
Absent
Week11:
General feedback:Mr. Vinod has reviewed our font design, which covers all letters, numerals, and punctuation marks, and he also reminded us to comply with the rules for letter spacing.
week12
General feedback:The commas and semicolons are placed incorrectly, and the exclamation mark looks top-heavy and bottom-light.

5.Reflection
Experience

Working on this type design project was especially valuable for me, as it connects directly to what I hope to do in the future. That said, the process turned out to be far more complex than I had expected. I went through several rounds of changes, often reworking the font after testing it in use. At the beginning, I paid more attention to the overall mood and visual direction, particularly the atmosphere influenced by Rusty Lake. As the project progressed, practical issues such as spacing, balance, and readability gradually became more obvious. This pushed me to slow down and carefully refine each character, spending a great deal of time adjusting details like stroke thickness, spacing, and consistency across the set. Although the process was exhausting at times, it gave me a much clearer understanding of how typefaces are actually constructed and improved.

Observations

One important realization from this task was that visual style alone is not enough to make a successful font. Characters that look appealing on their own may cause problems once they are placed together in words or longer text. The flow and rhythm between letters play a major role in readability. By testing the font in different scenarios—such as display layouts, game interfaces, and body text—I was able to identify weaknesses that were not obvious at first glance and assess my design more realistically.

Findings

This project helped me understand that strong typography depends on finding the right balance between expression and function. While a font should have its own personality, usability and clarity cannot be ignored. I also learned how crucial consistency is, as small elements like punctuation, numbers, and spacing can significantly influence the overall result. Overall, this experience increased my confidence in type design and gave me a more practical understanding of how fonts perform in real-world contexts.

6.Futher Reading
《Typography Essentials Revised and Updated》
Ina Saltz

Fig6.1 Future Reading

For my further reading, I chose Typography Essentials Revised and Updated by Ina Saltz. I selected this book because I wanted a practical guide that balances foundational knowledge with real-world application. As someone still learning design, I sometimes feel confused by the overwhelming amount of typography advice online, much of which focuses on trends rather than principles. I hoped that Saltz’s book would give me clear guidance and examples I could actually apply in my own projects.

In the book, Saltz introduces essential concepts such as font classification, hierarchy, spacing, and readability. She also emphasizes the importance of context, showing how type can communicate different moods or purposes depending on its use. The book provides many visual examples, which made it easier to understand how these principles work in practice.

One idea that made me think was the focus on balance between aesthetics and functionality. Saltz explains that while creative expression is important, typography should never compromise readability or clarity. I realized that as a beginner, it’s easy to be drawn to style without fully considering how the type will perform in different contexts.

Overall, this book helped me see typography as both an art and a tool for communication. It gave me practical advice and a clearer framework for thinking about type design, which I believe will improve my work in both class assignments and personal projects.











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