Sonic Design Exercises
Sonic Design
Bachelor of Design (Hons) in Creative Media
Table of Content
In this exercise, we were given an edited audio file and a reference audio file by our lecturer. Our task was to adjust the edited sound and try to make it sound as close to the original reference as possible.
EQ1
EQ3
EQ4
2.3Week3
Process
In this exercise, we used Adobe Audition to create six different sound effects. The lecturer provided us with audio files and some instructions for each effect. I used the same voice recording and adjusted different settings to make it sound like it was recorded in different environments.
2.3.1. Telephone
First, I used the Parametric Equalizer to create a telephone sound effect. I reduced the low and high frequencies and kept the middle frequencies. This made the voice sound thinner, like someone talking through a telephone.
2.3.2. In the Closet
For this effect, I used the Parametric Equalizer again. I reduced the high frequencies to make the voice sound softer and muffled. I wanted to create the feeling of someone speaking inside a small closet.
2.3.3. Walkie Talkie
Next, I created a walkie-talkie effect by adjusting the frequencies and adding a little distortion. I increased the middle frequencies and reduced the low and high frequencies. This made the voice sound rougher, similar to radio communication.
2.3.4. Bathroom
For the bathroom effect, I used Studio Reverb. I adjusted the room size, decay, and reverb settings to create a short echo. This made the voice sound like it was recorded inside a bathroom with tiled walls.
2.3.5. Stadium
For the stadium effect, I also used Studio Reverb, but I increased the room size and decay time. I also added a little delay to make the voice sound more distant. The result was a longer echo that created the feeling of a large stadium.
2.3.6. Airport / Train Station
Lastly, I created an airport or train station sound effect. I used Studio Reverb to make the voice sound like it was coming from a large indoor space. I kept the reverb shorter than the stadium effect so that the voice could still be heard clearly.
2.3.7 Final Outcome
After adjusting all six audio effects, I exported them as separate WAV files. Each version had a different sound depending on the environment. This exercise helped me understand how EQ, reverb, and distortion can be used to change the sound of a recording.
1. Telephone
Fig 2.3.7 Final Outcome Telephone
2. In the Closet
Fig 2.3.7 Final Outcome In the Closet
3. Walkie Talkie
Fig 2.3.7 Final Outcome Walkie Talkie
4. Bathroom
Fig 2.3.7 Final Outcome Bathroom
5. Stadium
Fig 2.3.7 Final Outcome Stadium
6. Airport / Train Station
Fig 2.3.7 Final Outcome Airport / Train Station
Reflection
Through this exercise, I learned how to use Adobe Audition to create different sound effects. I tried adjusting the equalizer, reverb, and distortion to make the same audio sound like it was recorded in different places.
I found that changing the reverb could make a big difference to the feeling of space. For example, the bathroom had a shorter echo, while the stadium needed a much longer reverb.
This exercise helped me understand how audio effects can change the way we experience sound.
2.5 Week4
Jetplane Flyby
(1.) Process
For this exercise, I used Adobe Audition to create the sound of a jet plane flying past the listener.
First, I imported the JetPlane audio file into the Multitrack Editor. I wanted to make the sound feel like a plane was approaching from a distance, flying past, and then moving away.
Next, I used volume automation to adjust the loudness of the sound. I made the volume gradually increase as the plane approached and decrease as it moved further away.
I also adjusted the panning from left to right to create the feeling of the plane moving across the listener.
After that, I listened to the audio and made some adjustments to make the movement sound more natural.
Fig2.1 (1.) Process
(2.) Final Outcome
After finishing the editing, I exported the final audio as a WAV file.
The final result creates the effect of a jet plane flying from one side to the other, with changes in volume and direction.
Person Walking Past
(1.) Concept Art
For this exercise, I needed to create environmental sounds based on a sci-fi laboratory concept art. The image shows a futuristic laboratory with a large plant inside a glass container and different machines around it.
I wanted to create a mysterious and futuristic atmosphere using different sound effects.
(2.) Process
First, I searched for three sound effects: a sci-fi background sound, water bubbling, and a mechanical computer sound.
I imported these audio files into Adobe Audition and placed them on three separate tracks in the Multitrack Editor.
I used the sci-fi background sound as the main atmosphere. Then, I added the bubbling water sound to represent the large glass container in the middle of the laboratory. Finally, I added the mechanical sound to make the environment feel more realistic.
After arranging the audio clips, I trimmed them and adjusted their positions on the timeline. I also changed the volume of each track to make sure the sounds worked well together.
I also used Studio Reverb on the mechanical sound to create the feeling of a large indoor laboratory.
(3.) Final Outcome
After finishing the editing, I exported the final audio as a WAV file.
The final sound composition combines background machinery, bubbling water, and mechanical sounds to create a futuristic laboratory environment.
(1.) Concept Art
For the second environment, I chose a futuristic laboratory with large machines and blue laser beams. The image shows a high-tech industrial space with different mechanical equipment.
I wanted to create a busy and powerful atmosphere using mechanical sounds, electricity, and laser effects.
(2.) Process
First, I searched for different sound effects that matched the concept art, including machine background noise, electric sounds, laser effects, and mechanical sounds.
I imported the audio files into Adobe Audition and arranged them on four separate tracks in the Multitrack Editor.
I used the machine sound as the main background and added an electric sound to create a futuristic atmosphere. Then, I placed the laser and mechanical sounds at different points on the timeline to make the environment more interesting.
[Insert Audition multitrack screenshot here]
After arranging the sounds, I adjusted the volume of each track to make sure they could be heard clearly without being too loud.
I also trimmed some audio clips and added fade-in and fade-out effects to make the transitions smoother.
Finally, I added an indoor reverb effect to one of the tracks to create a stronger sense of space.
(3.) Final Outcome
After finishing the editing, I exported the sound composition as a WAV file.
The final audio combines different mechanical and electronic sounds to create the atmosphere of a futuristic laboratory.

















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