Advance Animation Exercise 02 - Ball with tail

 

 ZHOU XINYI / 0378623

Advance Animation

 Bachelor of Design (Hons) in Creative Media

Table of Content

1.Instruction
2.Process Work
3.Feedback
4.reflection

1.Instruction 

2.Process Work

2.1Exercise 02 - Ball with tail

This week, I worked on a new animation in Blender using a rigged ball. I first adjusted the ball’s movement by changing the keyframes and controlling the position of the ball along the path. I experimented with different poses to create a bouncing movement.

I also adjusted the rotation and timing of the ball to make the animation look more natural. By moving the keyframes, I could control how fast or slow the ball moved between each position.

Finally, I checked the animation from the camera view and made some adjustments to the movement so that the ball stayed within the frame.

Fig2.1 Exercise 02 - Ball with tail

2.2 Final work


3.Feedback

week2
This week, the teacher continued to demonstrate how to create the animation in Blender. The teacher showed us step by step how to use the rig and adjust the ball’s movement, poses, and keyframes. I followed the demonstration and practiced the same techniques in my own animation.

4.reflection
This week, I learned more about how to use a rig in Blender to control the movement of the ball. I also learned how important the timing and position of each keyframe are when creating an animation. At first, it was a little difficult to understand how the rig worked, but after following the teacher’s demonstration and practicing it myself, I became more familiar with the process. I think I still need more practice to make the movement smoother and more natural.








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